This sample demonstrates how easy it is to zip a stream with ZipForge.NET 
 
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using System;
// For FileStream class and FileMode enumeration
using System.IO;
// This namespace contains the main class - ZipForge.
// Don't forget to add a reference to the ZipForge 
// assembly to your project references
using ComponentAce.Compression.ZipForge;
// This namespace contains ArchiverException class 
// required for error handling
using ComponentAce.Compression.Archiver;
namespace ZipStream
{
    class Program
    {
        static void Main(string[] args)
        {
            // Create an instance of the ZipForge class
            ZipForge archiver = new ZipForge();
            try
            {
                // Set the name of the archive file we want to create
                archiver.FileName = @"C:\test.zip";
                // Because we create a new archive, 
                // we set fileMode to System.IO.FileMode.Create
                archiver.OpenArchive(FileMode.Create);
                // Set base (default) directory for all archive operations
                archiver.BaseDir = @"C:\";
                // Create the new FileStream object for reading from the file.
                // If file doesn't exist, a FileNotFoundException will be thrown
                FileStream fileStream = new FileStream(@"C:\file.txt", 
                                                FileMode.Open);
                // Add the stream to the archive.
                // Specify the name of the file in the archive, 
                // where stream data is saved
                archiver.AddFromStream("anothername.txt", fileStream);
                archiver.CloseArchive();
            }
            // Catch all exceptions of the ArchiverException type
            catch (ArchiverException ae)
            {
                Console.WriteLine("Message: {0}\t Error code: {1}",
                                  ae.Message, ae.ErrorCode);
                // Wait for the  key to be pressed
                Console.ReadLine();
            }
            // Additional catch block because the creation 
            // of the FileStream object can throw exceptions
            catch (Exception e)
            {
                Console.WriteLine("Error: {0}", e.Message);
                // Wait for the  key to be pressed
                Console.ReadLine();
            }
        }
    }
}
 
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Current version: 3.05
    
     Released: June 12, 2014
    Price: $ 299
    
       
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 We made three requests of the technical support personnel and despite the fact that these were all implementation questions (not bugs in their software) we received support within 24 hours. It is rare to get such good customer support these days and I really appreciate everything ComponentAce has done for us.
 
 
Jason Goodridge, Development Manager
 
 
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